英语六级巅峰阅读附答案
"I think games are going to be the most significant art form of the 2lst century," he says.
It is, you might think, exactly what would be expected of someone introduced as "a professorof gaming."
But Jenkins is much more than that. He is the director of a graduate program in comparativemedia studies at Massachusetts Institute of Technology (MIT) in Boston, which also covers film,television and other mass media. "Games are a significant but not the primary focus of theprogram," he says.
"Our approach has been to integrate games more fully into the study of media, rather thanapply them in one specialized field."
The problem is that video games have yet to achieve respectability. They are often seenroughly of equal status with pornography (色情资料),providing instant contentment for thesort of people no one would invite to a dinner party.Practically everyone plays video games,butyou may feel guilty if you are caught at it.
But things did not go exactly to plan. Jenkins wrote:"We were trying to start a conversationabout gender,about the opening up of the girls game market, about the place of games in ‘boyculture', and so forth. But all the media wants 10 talk about is video-game violence."
The media madness reached new heights following the Columbine highschool massacre, whichlooked like something out of a first-person shooter.
He says: "the question is not whether video games are violent-obviously all story-tellingtraditions haveincluded violence and aggression-the question is:‘What are games sayingabout violence?' Medieval epics are full of violence, and there's a lot of blood-letting-but suchstuff would never get approved for a mainstream game title."
"The difference in films is that periodically the fighting stops, you bury your head, and youremember whowas lost. That forces you to think about the consequences of violence. Andgames are starting to introducesomething similar,like mourning the dead. It's not beyond theindustry to say something thoughtful aboutviolence."
坐在正在主办游戏展的伦敦巴比肯艺术中心的后屋里,亨利·詹金斯说了一句在任何有钱人和名人的聚会上都会让人笑掉下巴的话。
他说:“我认为.2l世纪最有意义的艺术形式将是游戏。”
你也许会说,这正是一个被人介绍时称为“游戏教授”的人会说出来的话。
可是,詹金斯却不仅仅是这样。[1]他是美国波士顿麻省理工学院比较传媒研究领域一个研究生项目的负责人,该项目还涉及电影、电视和其他大众传媒。他说:“游戏是这个项目的一个重要部分。但并不是主要的研究内容。”
“我们的方法是把游戏更充分地融入媒体研究之中,而不是把游戏应用于某一个专门的领域。”
问题是视频游戏尚未步入大雅之堂,未能赢得人们的尊敬。[2]人们常常把视频游戏看做是种与色情文学一样的、为那些没有人愿意邀请参加宴会的人提供即时快感的东西。几乎人人都玩视频游戏,[2]可是要是让别人发现了,你就会觉得问心有愧似的。
但是,事情并未如计划的那样发展。[3]詹金斯写道:“我们试图发动一场有关性别、有关开拓女孩游戏市场以及有关游戏在男孩文化’中的地位等的讨论,可是所有媒体仅仅只想讨论视频游戏中的暴力问题。”
在科罗拉多州哥伦比纳(Columbine)高中的校园屠杀案——它看起来确实像是某个点射游戏中的场景——爆发以后,媒体的疯狂情绪达到新的高潮。
他说:“问题不在于视频游戏是否暴力——显然所有故事叙述传统都包含了暴力和侵略的因素,问题在于:‘游戏对暴力问题是怎么看的?’[4]中世纪的史诗充满了打打杀杀的描写,还有许多流血事件的描述,这些东西要使用作主流游戏标题的话,是绝对通不过的。”
[5]“电影的不同之处是,打斗会定期停止,于是你埋下头来,回忆起有谁已经丧命。这样,你就被迫思考暴力带来的后果。游戏也在开始引入相似的元素,比如为死者哀悼。游戏业可以对暴力问题提出一些有见地的看法。”
1.According to Jenkins, games are________________of the graduate program incomparative mediastudies but are not its primary concentrtion.
2.If you are caught playing at video games, you will feel ashamed, because they areoften regarded as something like_____________.
3.Jenkins and his staff try to start a conversation about games from new perspectives,but the media only want to focus on____________.
4.If the stuff that is full of violence and blood-letting was used for a mainstream gametitle, it would_______________________.
5.Jenkins thinks that the difference between films and games is that in films you will becompelled to consider________________.
1.[a significant focus]
[定位]根据comparative media studies查找到第4段。
解析:第4段末句讲到Jenkins说游戏是这个项目的一个重要部分,但并不是主要的研究内容。而此句中的theprogram指的是上句中提到的比较传媒研究领域的一个研究生项目,所以本题答案为a significant focus。
2.[pornography]
[定位]根据caught和playing at video games查找到第6段最后两句。
解析:第6段末句提到,玩视频游戏时要是被别人发现了,你就会觉得问心有愧似的,原因是上一句说的“人们常常把视频游戏看做是与色情文学一样的东西”,因此,本题答案为pornography。
3.[video-game violence]
[定位]根据try to start a conversation查找到第7段。
解析:第7段末句Jenkins写道他们试图发起一场有关性别、有关开拓女孩游戏市场等等的讨论,可是所有媒体仅仅只想讨论视频游戏中的暴力问题。题干中的focus on为原文该句中talk about的同义转换,所以答案为video-game violence。
4.[never get approved]
[定位]根据题干中的blood-letting和mainstream game title查找到倒数第2段末句。
解析:空白处需要填人谓语成分,题干是对原文末句的同义改写,题干中的it指代原文中的such stuff,所以原文该句中would后的never get approved为答案。
5.[the consequences of violence]
[定位]根据题干中的the difference和films查找到原文末段前两句。
解析:空白处需要名词或名词短语,题干是关天电影不同于视频游戏的地方,与原文末段前两句的内容相对应,题干中的compelled对应原文中的forces,而consider是think about的同义替换,所以其后的宾语theconsequences of violence为答案。